- #Make visuals great again gta 5 interior lights bright mod#
- #Make visuals great again gta 5 interior lights bright upgrade#
#Make visuals great again gta 5 interior lights bright upgrade#
It's still an early release and there are some lower spec graphical presets to play around with if you want a smaller visual upgrade for a lower performance hit. With an i9-9900k and an RTX 2080, a nice 60 fps would be ideal for NVE. My framerate more than doubled, going from the NVE Ultra High preset's 40-50 fps to vanilla GTA 5's 110-120 fps.
#Make visuals great again gta 5 interior lights bright mod#
I uninstalled the mod after a few hours to see how performance would improve, but also to remember what GTA 5 looked like before. Little aberrations like that can pop the illusion balloon pretty easily, but: early access, so. And here and there I noticed some reflections, particularly those in the middle to far distance, would flicker. The lightning cuts chunky lines through the sky-too thick, honestly. We're still waiting on the final weather modifications for storms. Keep in mind, this is an early access release and a visual overhaul by a few people bolted onto one of the most ambitious games ever put together by a team of hundreds. Legions beyond what I remember GTA 5 looking like? Nah, but this is an improvement. Watching the sun set as its light hits the more reflective buildings is pretty damn evocative of the real deal. Sunny days pop with color and contrast, the dull grey concrete against the saturated blue sky tied together with the busier ambiance and diffuse that NVE's expanded lighting system affords.
![make visuals great again gta 5 interior lights bright make visuals great again gta 5 interior lights bright](https://images-na.ssl-images-amazon.com/images/I/51tqafWrkcL._SY469_BO1,204,203,200_.jpg)
More light and detail filling every scene ties each scene together like a nice rug might to a living room, and makes it easier to ignore the smaller graphical blemishes. It's not a particularly well optimized game as is.īut even so, screen-space ray-traced illumination adds to the final image.
![make visuals great again gta 5 interior lights bright make visuals great again gta 5 interior lights bright](http://mas.txt-nifty.com/3d/images/2009/09/13/2009091304.jpg)
Full scene ray-tracing would murder GTA 5's performance. Screen-space ray-tracing only reflects elements currently visible, or within the screen space. Total ray-tracing simulates natural light sources to light a scene, both on and off screen. The overhaul includes changes to "the environmental weathers, lighting system, ambient colors, tonemapping, world textures, building models and much more." But more concretely, in PC gaming terminology, NVE adds ".Screen-space Raytraced Global Illumination, Skylighting, Rain reflections."ĭid you see it? The big buzzword? No, ray-tracing as we know it today is not part of the NVE overhaul.